==SENTINEL STATISTICS done in STORY MODE==
NOTE: RP= ROCKET PUNCH, units are units of health.
LK = LIGHT KICK
each character has 13 units of health in total per round
Sentinel MELTDOWN RD====6 units
1 plasma storm =======4 units
1 statis field =======4 units
4 Medium RPs==========4 units (fast)
10 beams =======3 units
4 light kicks ========2 units
4 light RPs===========3 units
4 hard RPs ===========3.5 units
1 crouching HK ==3 units (about 1.5 units after first)
4 crouching MP ======2 units
1 crouching MP ======1 unit (FAST)
1 jumping LK==========1 unit
1 strong RP ==========1 unit
1 Medium RP ==========1 unit
1 beam =======1 unit
2 beams =======1 unit
1 light kick ======= 1 unit
beam+2aerial sword ====1 units
beam+sentinel force=====1 unit
STANDING HARD KICk======1 unit
AERIAL HARD KICK========1 unit
1 crouching MK ==1 unit
JUMPING MK (FAN) KICK ==1 unit (CAN DO FAST
)
standing medium kick==0.9 units
1 medium punch missle=0.9 unit
1 low sentinel force==0.9 unit
1 medium sentinel force=0.1-0.5 units
1 crouching LK ==0.5 units